Case in point: Toxrill, the Corrosive, one of the most annoying top-end cards ever
While Pathways aren't as helpful as a true dual starting the next turn, having that power for the turn you play it can make a big difference
One review in Arcane magazine gave it an 8 out of 10, and said: Arcane Magazine Lo5R is a splendid game, redolent with the atmosphere of ancient Japan. Wizards of the Coast acquired the rights for Legends of the Five Rings in 1997, but sold them back to original publisher Alderac in 2001
Share can be a handy tool for decks that are sensitive to losing energy when one of its Pokmon is knocked out, like decks without energy acceleration options or decks that are especially reliant on manually attaching a single Basic Energy card each turn
No longer do I double-take, wondering how to obtain such a special card